Real-time rendering of approximate caustics under environment illumination
نویسندگان
چکیده
We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and nonrefractive), that can be translated and rotated. As the light source, we consider environment illumination (distant lights from all directions) which we approximate as a set of important directional lights. Our rendering technique is able to generate approximate caustics cast on receiver objects as well as volumetric caustics. As the preprocessing, we precompute the caustic patterns of caustic objects for several directional lights and store them in caustic images. During the rendering, we interpolate the precomputed caustic patterns based on the important directional lights which approximate the given environment illumination. The important directional lights are obtained by using our proposed environment cube map segmentation technique. Our proposed technique is able to generate real-time caustics which are visually similar to the caustic generated by using a commercial renderer mental ray.
منابع مشابه
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
We present a real-time GPU caustics rendering technique in dynamic scenes under multiple directional lights taking into account light occlusion. Our technique renders caustics cast on receiver objects as well as volumetric caustics. We precompute caustic patterns of caustic objects for several directional lights and store them in caustic images. During the rendering, we interpolate the precompu...
متن کاملCombining Soft Shadow and Image Space Photon Mapping for Global Illumination
Real-Time global illumination is a very important topic in the field of computer graphics. The improvement of GPU architectures in recent years has made GPU-based rendering algorithms essential to the production of high-quality images in real time. This paper proposes a novel global illumination algorithm that combines image space photon mapping and soft shadow effects. The photon splatting pha...
متن کاملA Method for Fast Rendering of Caustics from Refraction by Transparent Objects
Caustics are patterns of light focused by reflective or refractive objects. Because of their visually fascinating patterns, several methods have been developed to render caustics. We propose a method for the quick rendering of caustics formed by refracted and converged light through transparent objects. First, in the preprocess, we calculate sampling rays incident on each vertex of the object, ...
متن کاملRealistic Real-Time Rendering of Eyes and Teeth
The rendering software supports direct point lighting and also environment lighting. We approximate environment lighting based on captured lighting environments. We use an image-based environment illumination technique to light the face with a specified environment map. An example is shown in Figure 1.The environment map is prefiltered with several blur kernels, for diffuse integration, glossy ...
متن کاملDeferred shadowing for real-time rendering of dynamic scenes under environment illumination
Environment illumination, which is a complex and distant lighting environment represented by images is often applied to create photo-realistic images. However, creating photo-realistic animations under environment illumination is exceedingly compute intensive. The Precomputed Radiance Transfer (PRT) methods achieve realtime rendering under environment illumination, however, these methods only h...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Entertainment Computing
دوره 3 شماره
صفحات -
تاریخ انتشار 2012